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Wildcards is a cheerleading youth academy from Singapore that aims to gather and cultivate like-minded individuals who love the sport. For more about us, please visit our main website.
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Cheerobics Rules 08

Thursday, January 22, 2009

As the rules for 09 has not been posted yet, these werethe rules for 08,

The way it worked last year was that the 5 score judges will each grade each team based on the judging scale (refer below). The highest and lowest scores are not taken into consideration. The three scores given will be added up.

There will be 2 panalty judges in addition to the score judges, the average of the points these two penalty judges give will be subtracted from the raw score given by the score judges to arraive at your final score.

Judging Scale for Team Categories

There will be a panel of 5 or more judges. The highest and lowest scores are dropped.


Penalty judges will be responsible for determining and assessing all point deductions for perfection of routine and competition safety guideline violations. There will be a panel of 2 or more judges.

These penalty points will be averaged and deducted from the subtotal of the remaining scores to reach a grand total.

Judging
Components Maximum Points

TECHNICAL
Expression,Facial Expressions, Voice Inflection,
Props, Cheer, Sideline 10


Arm Motions
Placement, Sharpness, Powerful, Speed,
Synchronization, Variety 5


Dance
Accuracy, Synchronization, Energy,
Level Changes, Precision, Dynamism 5

Jumps
Accuracy, Flexibility, Power,
Techniques, Height, Landing, Variety 5

Tumbling
Techniques, Skill Level, Height, Landing, Variety 5

Partner Stunts
Stability, Timing, Techniques, Difficulty,
Transitions, Positioning, Control, Dismounts 10

7 Pyramids
Stability, Techniques, Timing,
Positioning, Variety, Difficulty, Dismounts 10

DIFFICULTY
Overall Difficulty
Skill Level, Standard Level, Speed, Flow, Delivery 10

Speed / Transition
Sharpness of Skills, Timing, Flow 10

OVERALL EVALUATION
Synchronization
Precision, Placement, Techniques, Timing,
Creativity, Level Changes, DiBoldfficulty 10


Overall Evaluation
Choreography, Speed, Projection, Precision 10

Perfection
Overall Perfection, Skills, Stunts/Pyramids,
Poise, Energy, Confidence, Spacing 10

TOTAL 100


The above are the ways you can score points with a total of 100 points


Penalty List
The following stated deduction point(s) is based on PER OCCURRENCE IN TECHNICAL SKILLS(stunt, pyramids, jumps, tumbling). The final deduction to be made to the final score is averaged from the penalty judges totaled points.


Obvious Wobbles 1
Major Mistakes 2
Major Misses 3
Safety Guidelines Violations 4
Inappropriate Choreography and Music 4
Major Falls (Pyramids Only) 5
Judges Stopping of Routine 5
General Competition and Safety Guidelines 10


Obvious Wobbles (1 point deduction per occurrence)
a. Shaky stunts/pyramids.
b. Incomplete dismount
c. Obvious errors during jumps and tumbling skills.


4.3. Major Mistakes (2 points deduction per occurrence)
a. Falls prematurely from individual stunts after pose, top person is safely caught
b. Falls from jumps and tumbling skills


Major Misses (3 points deduction per occurrence)
a. Falls before pose, top person is safely caught
b. No execution of stunt
4.5. Safety Violations (4 points deduction per occurrence)
a. Violation of safety guidelines
b. Failure to catch top person
4.6. Inappropriate Choreography / Music (4 points deduction per occurrence)
a. Occurrence of any vulgar or suggestive movements
b. Use of music with overtly sexual content, racist or vulgar lyrics
4.7. Major Falls (5 points deduction per occurrence) (Pyramids Only)
a. Collapse of Pyramid
4.8. Judges Stopping of Routine (5 points deduction per occurrence)
The Head Judge reserves the right to stop a routine due to:
a. Uniform distraction
b. Inappropriate exposure
c. Cases of injury
4.9. General Competition and Safety Guidelines (10 points per occurrence)
A 10 point deduction will be given for EACH occurrence of the General Competition and Safety
Guidelines violation. This includes the following:
a. Routine, Entrance & Exit Time
Exceed the allotted time.
b. Entrance and Exit
Any skill performed before or after the allotted routine time.
c. Performance Area
Participant unintentionally steps outside of the competition boundary.
d. Routine Requirements
Failure to perform any of the compulsory routine requirements. (If a competitor is unable to do the
compulsory exercises due to an injury, it will not be considered a violation.)
e. General Safety Violation

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